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db&w Support Forum  |  shaderMeister  |  shaderMeister Presets  |  "P" pass preset for 2.5D re-lighting (Nuke) 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: "P" pass preset for 2.5D re-lighting (Nuke)  (Read 3279 times)
MrWyatt
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"P" pass preset for 2.5D re-lighting (Nuke)
« on: April 08, 2009, 09:17:51 PM »

Wow. no posts yet.
Hope that changes soon.

Anyway. I thought it might be a good idea to share our presets, as preset central doesn't seem to support them .
So here is a preset I did today after watching some videos at the foundry's website http://www.thefoundry.co.uk/pkg_training.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C198B0171453
it's the 2.5D re-lighting ones.they are very techy but worth watching. Basically the dude from double negative uses a Normal-pass a P-pass and an occlusion-pass to do the relighting inside of nuke. P is basically the point in screenspace where the center is 0 in x and y and the values in x and y have positive and negative pixelvalues. the blue channel is the Z information. It looks like crap but it should work propperly. you can also download the nuke gizmo from the foundry's website.

so anyway I made a "P" pass preset and if any of you guys happen to composite in nuke then this might be for you.

cheers

Guillaume

* P.zip (622.06 KB - downloaded 25 times.)
« Last Edit: April 11, 2009, 11:55:58 AM by lightwolf » Logged

buckymsr
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How to implement -"P" pass preset for 2.5D re-lighting (Nuke)- into Llightwave
« Reply #1 on: August 23, 2009, 08:07:13 PM »

Hey, Guillaume.

Great idea to script this preset. Since I am working with Nuke and the basic 3D stuff I fool around with is done with my lightwave I was quite happy when I read your post.
Thanks for the effort.

Just one thing: How do I implement it into LW? I am using LW 9.3 under Windows.
I am asking since all I found inside the ZIP was a CFG-file and ab EXR-image.

I appreciate your effort. The idea of getting point-positions in a pass from LW... makes life easier in relighting.

Greetings from Berlin,

Michael
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lightwolf
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Re: How to implement -"P" pass preset for 2.5D re-lighting (Nuke)- into Llightwave
« Reply #2 on: August 23, 2009, 08:17:13 PM »

Hi Michael,
Great idea to script this preset. Since I am working with Nuke and the basic 3D stuff I fool around with is done with my lightwave I was quite happy when I read your post.
Thanks for the effort.

Just one thing: How do I implement it into LW? I am using LW 9.3 under Windows.
I am asking since all I found inside the ZIP was a CFG-file and ab EXR-image.
The config file contains the settings/preset for shaderMeister, our global shading plugin for LW ( http://shaderMeister.db-w.com ).

Amongst other things it allows you to override the shading of all objects in a scene with a custom nodal set-up (the P pass just being one example).

Cheers,
Mike
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buckymsr
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Re: "P" pass preset for 2.5D re-lighting (Nuke)
« Reply #3 on: August 23, 2009, 08:23:40 PM »

Wooohooo, fast reply. Thanks Mike.

So I am going to look into ShaderMeister.

Have great sunday night.

Greetings,
Michael
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lightwolf
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Re: "P" pass preset for 2.5D re-lighting (Nuke)
« Reply #4 on: August 24, 2009, 07:57:29 PM »

Hi Michael.
Wooohooo, fast reply. Thanks Mike.
I'm usually around somewhere Cheesy
So I am going to look into ShaderMeister.

Do that. If there's any open questions, feel free to post or PM me.

Cheers,
Mike
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Optimism is an occupational hazard of programming: feedback is the treatment. (Kent Beck)

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