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Topic: "P" pass preset for 2.5D re-lighting (Nuke) (Read 3279 times)
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MrWyatt
Kilo Pixel Renderer

Offline
Posts: 95
infiniMap User
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Wow. no posts yet. Hope that changes soon. Anyway. I thought it might be a good idea to share our presets, as preset central doesn't seem to support them . So here is a preset I did today after watching some videos at the foundry's website http://www.thefoundry.co.uk/pkg_training.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C198B0171453it's the 2.5D re-lighting ones.they are very techy but worth watching. Basically the dude from double negative uses a Normal-pass a P-pass and an occlusion-pass to do the relighting inside of nuke. P is basically the point in screenspace where the center is 0 in x and y and the values in x and y have positive and negative pixelvalues. the blue channel is the Z information. It looks like crap but it should work propperly. you can also download the nuke gizmo from the foundry's website. so anyway I made a "P" pass preset and if any of you guys happen to composite in nuke then this might be for you. cheers Guillaume
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P.zip (622.06 KB - downloaded 25 times.)
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« Last Edit: April 11, 2009, 11:55:58 AM by lightwolf »
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buckymsr
Pixlet
Offline
Posts: 2
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Hey, Guillaume.
Great idea to script this preset. Since I am working with Nuke and the basic 3D stuff I fool around with is done with my lightwave I was quite happy when I read your post. Thanks for the effort.
Just one thing: How do I implement it into LW? I am using LW 9.3 under Windows. I am asking since all I found inside the ZIP was a CFG-file and ab EXR-image.
I appreciate your effort. The idea of getting point-positions in a pass from LW... makes life easier in relighting.
Greetings from Berlin,
Michael
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lightwolf
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Hi Michael, Great idea to script this preset. Since I am working with Nuke and the basic 3D stuff I fool around with is done with my lightwave I was quite happy when I read your post. Thanks for the effort.
Just one thing: How do I implement it into LW? I am using LW 9.3 under Windows. I am asking since all I found inside the ZIP was a CFG-file and ab EXR-image.
The config file contains the settings/preset for shaderMeister, our global shading plugin for LW ( http://shaderMeister.db-w.com ). Amongst other things it allows you to override the shading of all objects in a scene with a custom nodal set-up (the P pass just being one example). Cheers, Mike
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buckymsr
Pixlet
Offline
Posts: 2
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Wooohooo, fast reply. Thanks Mike.
So I am going to look into ShaderMeister.
Have great sunday night.
Greetings, Michael
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lightwolf
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Hi Michael. Wooohooo, fast reply. Thanks Mike. I'm usually around somewhere  So I am going to look into ShaderMeister. Do that. If there's any open questions, feel free to post or PM me. Cheers, Mike
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