Author Topic: unWanted nodes on scene loading ...  (Read 12359 times)

Offline zarti

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unWanted nodes on scene loading ...
« on: February 09, 2010, 11:24:02 AM »
Hi Mike,

i'm having a serious problem which is stopping me from using Render-Q (when try to render a list of scenes) or even when loading a scene.
maybe this is not generated from shaderMeister, but it is there where i see a strange phenomenon.
here it is what happens:

i have build and animated a scene with 130 cloned objects, to whom i've applied procedural motions through Item Motion Nodes (Dponts plugin).
everything looks fine and renders well. shaderMeister is great! Really! the problem starts when i try to load a scene, where i have saved shaderMeister.
a window pops up asking for plugins to be found and loaded (see pic; unwanted_startup_00)
[attachment=1].

after ignoring them and loading, when i load shaderMeister's Nodal Graph i see the same setup of nodes applied on Item Motion Node Editor (!!!)
[attachment=2]
[attachment=3]

i can clear them and render the scene, but the most serious problem comes when want to batch render them on Render-Q; it obviously fails.  :'(
[ Specified attachment is not available ]

can you please confirm if it is shaderMeisters' problem or a LW's one?

p.s.: to be fair; i hope it is shaderMeisters prob, because it could be fixed a lot sooner than if it was a LW's bug.  ;D
         i like shaderMeister. Great Job!


Offline lightwolf

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Re: unWanted nodes on scene loading ...
« Reply #1 on: February 09, 2010, 11:37:59 AM »
Hi Rezart,

Hm, I'm actually thinking that it may be a problem with Denis' nodal motion plugin (coupled with a LW bug).

Can you send me a sample scene to look at? michael.wolf@db-w.com

Cheers,
Mike
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skype: lupus_lux
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Offline lightwolf

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Re: unWanted nodes on scene loading ...
« Reply #2 on: February 09, 2010, 11:43:02 AM »
Hi again,

Actually, I think I just found the culprit. Shoot me a mail and I'll send you a new build to check. Which platform are you on?

Cheers,
Mike
Optimism is an occupational hazard of programming: feedback is the treatment. (Kent Beck)

skype: lupus_lux
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Offline zarti

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Re: unWanted nodes on scene loading ...
« Reply #3 on: February 09, 2010, 12:06:00 PM »
MAaaaaaN! you are UnBelievable !!  :o  :o
i got your build before sending the mail. WoW!


installed the version you sent and everything loads fine. Thank You!


Respect!
Rezi




Offline lightwolf

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Re: unWanted nodes on scene loading ...
« Reply #4 on: February 09, 2010, 12:12:29 PM »
installed the version you sent and everything loads fine. Thank You!
Great. I suppose it's time for V1.1a then...

Cheers,
Mike
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Offline zarti

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Re: unWanted nodes on scene loading ...
« Reply #5 on: February 09, 2010, 12:28:05 PM »
Great. I suppose it's time for V1.1a then...

so i'm the first ... he-he

Mike, any chance to link exrTrader with shaderMeister, so we could save several presets within the same EXR-file?!  ::)
Pom's nodes actually have a STORE and a GET tools ... something similar? .. ok. this is enough for a bug thread.  ;D


p.s.:i'm a bit busy these days but i'd love to experiment and suggest ideas.


Offline lightwolf

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Re: unWanted nodes on scene loading ...
« Reply #6 on: February 09, 2010, 02:49:19 PM »
so i'm the first ... he-he
Not quite, it contains another fix and a new feature that still needs a bit of testing.
Mike, any chance to link exrTrader with shaderMeister, so we could save several presets within the same EXR-file?!  ::)
Pom's nodes actually have a STORE and a GET tools ... something similar? .. ok. this is enough for a bug thread.  ;D
I did actually think about a generic plugin that would allow combined presets to be managed, but that requires a bit more thinking.
p.s.:i'm a bit busy these days but i'd love to experiment and suggest ideas.
Please do that, we rely on our customers for ideas and we're always more than happy to discuss them.

Cheers,
Mike
Optimism is an occupational hazard of programming: feedback is the treatment. (Kent Beck)

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