Author Topic: H.O.T. Ocean for LightWave  (Read 10627 times)

Offline zareh

  • Giga Pixel Renderer
  • ****
  • Posts: 441
  • infiniMap User
H.O.T. Ocean for LightWave
« on: May 11, 2010, 09:40:23 AM »
Hi there,

I had a question about the plugin. First of all, it's a great plugin, thanks for bringing it to LightWave.

I'm trying to load the BreakingWavesHOT_FINAL_v001.lws scene but get the following error about texture nodes.
I can load the BreakingWavesHOT_Base_v001.lws just fine without any errors, however the BreakingWavesHOT_FINAL_v001.lws generates the error.
Any help would be greatly appreciated.

thanks,
Zareh
P.S. please see attached screen grab.

Offline David Ballesteros

  • Moderator
  • Pixlet
  • *****
  • Posts: 30
Re: H.O.T. Ocean for LightWave
« Reply #1 on: May 12, 2010, 10:28:45 AM »
Hi Zareh,

You need the Motion Nodes and DPKit from Denis .

David

Offline zareh

  • Giga Pixel Renderer
  • ****
  • Posts: 441
  • infiniMap User
Re: H.O.T. Ocean for LightWave
« Reply #2 on: May 12, 2010, 10:58:50 AM »
Hi Zareh,

You need the Motion Nodes and DPKit from Denis .

David
Thank you David. That was it.
Best Regards,
Zareh

Offline promity

  • Pixlet
  • *
  • Posts: 1
  • LightWave User
Re: H.O.T. Ocean for LightWave
« Reply #3 on: March 08, 2018, 09:42:38 AM »
David, thanks for Hotocean plugin for LW. Do you planning port this plugin to Lightwave2018?

Offline lightwolf

  • infiniMap / exrTrader / shaderMeister developer
  • Administrator
  • Tera Pixel Renderer
  • *****
  • Posts: 1557
  • Obfuscated SDK Hacker
    • db&w GbR
Re: H.O.T. Ocean for LightWave
« Reply #4 on: March 08, 2018, 12:52:23 PM »
David doesn't really use LW anymore, so I suppose not.
Optimism is an occupational hazard of programming: feedback is the treatment. (Kent Beck)

skype: lupus_lux
Visit us on facebook: http://www.facebook.com/dbw.finest.plugins